Buildable Area Analysis
This tool allows users to quickly analyze key environmental and infrastructure layers to identify hazards on the site, create constraint maps, and automatically calculates buildable acreage/parcel.

Overview - Buildable Area Analysis

The Buildable Area Analysis tool allows user to conduct advanced GIS land analysis for key hazards and estimate buildable acreage quickly and simply (no GIS degree required!).
With this tool, you can:
  1. 1.
    Analyze different environmental and infrastructure hazards/exclusions:
    • Flood
    • Wetlands
    • Slope/topo
    • Tree cover
    • Bedrock
    • Infrastructure:
      • Buildings
      • Roads
      • Transmission Lines
      • Oil/Gas Wells
      • Railways
      • Runways
    • Conservation Easements
    • Critical Habitats
    • Public Lands
  2. 2.
    Add custom setbacks around each hazard type (and internally from the property boundary) to maintain a buffer area around the hazard area itself
  3. 3.
    Generate constraint maps that show hazards, exclusion areas, and what areas are buildable
  4. 4.
    Calculate buildable area (acres) for each parcel and/or site
Each parcel's analysis typically only takes a few seconds to process -- though this can vary based on the size of the parcel and the complexity of the topography of the area. A large-scale project with hundreds of parcels may take a few minutes (~10 minutes), but should still process fairly quickly.

How it works

The Buildable Area Analysis creates constraint maps and calculated buildable acreage for a site based on key user-inputs. Users can choose to analyze various key datasets (e.g. slope, wetlands, flood, etc.) and specify what parameters are required in order to get customized constraint maps and calculations for that particular project type and market requirements.
  • Apply internal property boundary setback (based on the general setback they input)
  • Analyze and mark hazards based on the hazard layers the user activated
  • Mark setbacks around those hazards in line with the setback distances the user input for each hazard
  • Everything leftover after that is marked as buildable (there are some advanced settings where users can automatically remove 'slivers' of buildable land or other areas that are technically hazard-free but too small to put an array on).