Primary Assets: Import from KML/KMZ

Add primary assets to project setup by importing assets (substations, line routes, parcels, or site boundaries) from a GoogleEarth KML or KMZ.

KMZ/KML file must be download on your computer for this process to work. Export the file if it's still in Google Earth or download files saved as email attachments.

Start to create a project

  • Select desired project type, fill in project details

    • Project type should match whatever data type you're importing in the file (e.g. if importing substations to search around, choose the 'Substation' project type. If importing site/land boundaries, choose the 'Land' project type)

  • On Step 2 of the create project flow (adding primary assets), choose the 'Select from map' option (should be the default)

When creating a new project, the primary assets step should load the 'Select from map' option

Load KML/KMZ into map

  • Find the KML/KMZ file in your computer's file directory (file will be in whichever folder it was saved to - e.g. Downloads)

  • Click on the file name in the file directory and then drag and drop the file name over the map in the create project flow (map will be slightly grayed out as you drag the file onto the map).

Drag and drop file over the map (map background will turn gray as it loads in the file)

Import objects as assets

Select data from file to import as assets

  • Once the file has loaded in, a table will pop up from the bottom of the screen

    • Select the objects to import as assets (note: only pick one asset category to import at a time, e.g. parcels; asset type should match the project type)

      • To select a subset of assets, hit 'deselect all' and then select specific rows to import (hold down 'CTRL' key while using cursor to select multiple rows)

      • Use the Filter tab on the right to filter data to import, if desired

  • Once assets have been selected, hit blue 'Save Assets' button

This will bring up a short import wizard to finish help you finish importing the data

Go through import wizard to finish creating and importing assets

In the pop up modal, proceed through each of the steps to finish configuring how the data is imported.

Step 1: Asset Mapping

  • In the original file, what does the specified geometry relate to? (E.g. In the example below, polygons in the KML file represent land/parcel boundaries).

Step 2 (Optional): Data Field Mapping

  • (Optional): Map attribute fields from the original file to the equivalent field in AO.

    • If you skip this step, we'll still name the assets based on the asset name in the original file and all other data will be saved in the 'Notes'/'Description' field.

Step 3: Save Assets to Project

  • Hit 'Save' to complete the import

It may take a moment to load in, but the newly imported assets will be listed in the primary assets list below the map.

  • Confirm that assets loaded properly

  • Hit 'Next' to proceed to the last step of the create project flow